Parvez Kose/Design System / Components

Parvez Kose · Design System

Components — small kit, tuned
01 · TopBar
TopBar · 48px · 1px bottom border .ds-topbar
Parvez Kose Immersive
02 · Immersive HeroFrame
Bracket-cornered frame · hero copy over shader
Parvez Kose
Designing interfaces for intelligence
[+] Design Philosophy
03 · Nav · caps mono with tracking hover
Hover expands letter-spacing from 0.12em → 0.2em
04 · Divider — inset 24px
Dividers never run edge-to-edge
First row
Second row
Third row
05 · LinkRow
Horizontal inline, gap 20px, mono 13/500
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06 · Pills — 12% fill + matching text
Never solid. Accent = text color = border.
React WebGL Design systems A2UI Featured
07 · Philosophy panel
Terminal-style disclosure · [+] toggled to [−]
[−] Design Philosophy

I build AI-augmented interfaces and agentic systems with a deliberate break from generic SaaS design: craft rooted in culture and material honesty.

Visual interpretability shapes how I build. I'm drawn to what lives under the surface and what the model is actually doing. And I think the people using it should too.

08 · Buttons
Three kinds · no filled primary
09 · Overlay project cards (on shader)
Latte border @ 15% · terracotta hairline · never black pill
Generative UI prototype
2025 — Design engineering
Declarative component generation grounded in the A2UI protocol. Focus on render safety and cost awareness.
Visual interpretability kit
2024 — Research
A small set of probes that surface what the model is looking at, down to the attention head.
10 · Protection gradient (over shader)
Left→transparent under floating labels · avoids solid pills
Agentic systems. Generative UI. Visual interpretability.
11 · Footer strip
Top-bordered · © year left · location right
12 · Classic card — full composition
`/classic` — 640px single-column · JetBrains Mono only
Parvez KoseImmersive
Parvez Kose
Staff Software Engineer
AI Native Full Stack · Front-End
I design and build AI-powered systems that automate complex workflows and optimize costs at scale. I bring a designer's eye to engineering problems, with deep roots in data visualization, motion design, and generative interfaces.
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